So I have to say you, this tool is crap, sorry. The tool you are talking about is 3DSgen?, So, the important thing is to reduce the amount of vertices, not triangles - which is especially important under 3dsmax, because you can start manually retriangulating the mesh and you could end up with a mesh that has less polys but it`ll still have same amount of vertices.Įver heard the term \"Vertex Shader\" ? It`s a little program that is executed upon each vertex of the mesh (to transform/light/texture (coords) it) by your gfx card. Just one more thing to remember - it`s the VERTEX COUNT that counts,not TRIANGLE COUNT. Thus, it`s prefered to texture the mesh only after you have the final mesh. You`ll notice though that the texturing may break while reducing polys. That`s the one I always use to decimate the polygons since you can freely rotate the mesh and decide whether it`s still too much detailed or it could handle another reduction. One of them lets you freely choose the vertex count by percentage in a range of 0%-100%. I`m a programmer (not an artist), but from the top of my head there should be modifiers named like Optimize, Multires. There are plenty modifiers that let you do just that.
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